Portfolio
Proof through systems, not just lore.
The portfolio focuses on problems solved, decisions made, and usable structures built. Unknown Shores provides the primary evidence base because it is a long-running live setting with enough history, contradiction, play, and product ambition to stress-test the methods.
Case study 01
The Seinrill Catacombs
From Campaign Archive to Narrative Product
Recovering and structuring years of campaign and sourcebook development without erasing version history or pretending every old draft is current.
Demonstrates
- narrative architecture
- RPG product development
- continuity governance
- information architecture
- archive-to-product workflow
Case study 02
Canon Without Amnesia
Historical Continuity Without Accidental Canon
Keeping earlier development searchable as history while preventing obsolete lore from silently becoming current canon.
Demonstrates
- continuity architecture
- canon governance
- provenance
- legacy-identity design
- safer narrative retrieval
Case study 03
Unknown Shores Game Night
Designing Narrative Information Around Live Play
A tested private prototype that carries campaign, role, character, page, and scene context so GM and player information remain useful without becoming interchangeable.
Demonstrates
- live-play information architecture
- GM and player knowledge design
- RPG usability
- character-aware systems
- disciplined AI integration