The Good Doctor
The Doctor Will See You Now
Hush, hush, don’t cough, don’t cry,
The Doctor walks when the fever runs high.
Step too close, and meet his gaze,
You’ll wake beneath his silver blade.
Soft, soft, his footsteps fall,
A shadow glides along the wall.
If you hear a voice so sweet,
Pray your heart forgets to beat.
Once upon a time, when the nights grew long and coughing echoed down the dark tunnels beneath the streets of Areeott's cities, the people whispered of the Good Doctor making his house calls. No one remembered his true name—perhaps he'd never had one. But everyone knew what he wore: a long, dark coat buttoned tight against the chill, black gloves concealing careful fingers, and, most strikingly, a silver-beaked plague doctor mask whose dark lenses never seemed to catch the light. It was never clear how he chose whom to visit. When a cough lingered too long or a fever refused to break, families would whisper among themselves, "The Doctor may come tonight." Parents locked their doors and windows, children hid beneath blankets, and even the bravest closed their curtains and kept their candles burning until dawn. The doctor never came in daylight, nor to those who were merely inconvenienced by illness. He sought only those truly desperate, those whom no other physician would help. They say his visits began with the soft tapping of a cane against cobblestone, echoing gently through the tunnels of the Vaults beneath the cities of Areeott. A knock might follow, polite yet firm, at the door of the sick. And though every instinct screamed to leave it unanswered, those truly desperate always opened it. How could they refuse, after all, when a voice—calm, soothing, authoritative—promised relief from agony? But the relief he brought was not what they imagined. He would whisper softly behind that gleaming mask, speaking of purification, of correction, of a remedy more complete than any healer had ever dared dream. And when his patient nodded their consent—unable, in their suffering, to refuse—he would gently press his gloved hand upon their brow. It was always cold. Always comforting. And afterward, the patient would vanish. In their place, loved ones would find empty beds, meticulously cleaned sheets, pillows still bearing the indentation of heads no longer there. Occasionally they found tools, polished and shining, laid out neatly as if awaiting the next procedure. There was never a struggle. Never blood. Just emptiness, and quiet, and a faint smell of antiseptic lingering in the air. Sometimes the patient returned—days, weeks later—though they were never the same. Their skin was too pale, their movements too precise, their voices echoing strangely, as if the words they spoke belonged to someone else. They claimed to be healed, and indeed, they no longer felt pain or illness. But there was something else missing, too. Something behind their eyes, something that had once been warm, now utterly absent. Those who returned never spoke of what had been done. Some said they simply did not remember. Others believed they remembered too well. There were stories, too, of the mask itself—how it lingered, how it moved, quietly, from person to person. It appeared in places no one expected: an old attic chest, the bottom drawer of a forgotten desk, or hanging from a rusted hook in some long-abandoned Vault chamber. And always, when it was discovered, it whispered softly in the finder's ear, "You can help them. You can save them. You have the hands of a healer." And someone always listened. The good people of Areeott do not speak openly of the Good Doctor, nor do they openly fear him. Instead, they simply remember his rules: do not call for him. Do not listen when he calls for you. Do not trust a healer who will not show his face. But when the coughs begin, when the fevers spike, when families huddle in homes lit by lanterns through the long nights, they all remember the faint tapping of a cane, the quiet whisper behind a mask, and the terrible promise made by a voice that is not quite human: “You will suffer no more. You are in my care now.”
Historical Basis
"A physician's hands must be steady, not only in skill but in purpose. To heal is a sacred trust, to mend the body without breaking the soul. If ever we forget that duty—if ever we take more than we give—then we are no longer healers. We are something else entirely."
During one particularly harsh winter, decades ago, an outbreak of illness swept through the Venlin Vaults. Records from the city's archives, sparse as they are, mention a healer known as Doctor Alaric Veyl—a figure well-regarded at first for his dedication to treating the poor and forgotten. Patients under his care often seemed to recover remarkably, though the records grow troublingly vague when describing precisely how they improved. Local guards' reports from that time note unusual disappearances, whispered suspicions, and several abandoned makeshift clinics discovered deep in the Vaults, places that bore signs of precise medical practices far beyond what was commonly known. Doctor Veyl himself vanished without a trace, leaving behind only his instruments—and a silver plague doctor's mask, polished and pristine, despite the conditions it had been found in. The official records were quietly buried, the incident dismissed as hysteria or superstition by authorities eager to restore calm. Yet the older generation of Areeott remembers that winter, and some families still quietly pass down stories of loved ones who were taken for "treatment" and never truly returned. The mask itself was never officially recovered, though rumors persist that it was stored somewhere deep in the Vaults—or perhaps hidden away by someone hoping to contain the horror. Thus, while authorities and historians dismiss the Good Doctor as mere urban legend or superstition, a kernel of truth remains buried beneath Venlin's streets—waiting, perhaps, to re-emerge when illness strikes again.
Variations & Mutation
"To whom it may concern,
You do not know me, but I have seen you. I have seen all of you, shivering in your beds, sweating out your sicknesses, pretending that you are not rotting from the inside out. You call it fever. You call it misfortune. You call it the will of the gods. But I know the truth.
The sickness is deeper than blood. It is in the bone. It is in the mind. It festers beneath the skin of this city like an abscess waiting to be lanced. And so, I have taken up the scalpel. The work must be done. The cure must be found. And I am so very close.
You will not thank me, but you will understand. In time.
With professional regard,
Like all enduring stories whispered in Areeott, the tale of the Good Doctor has grown and shifted, taking on new forms in the telling. In Venlin, they call him the Plague Doctor, a surgeon who lost himself to his mask's whispers and still stalks the Vaults during outbreaks of illness, searching tirelessly for patients to "fix." In remote mountain villages, he is known as the Silver Healer—a strange visitor who wanders the countryside when the snows come, silently offering cures that leave their recipients hollow, vacant, and wrong. Some storytellers describe the Good Doctor not as a single man but as a lineage—each wearer of the mask becoming the doctor until the curse consumes them, leaving behind only the mask, patiently waiting for its next apprentice. Others insist he's a ghost, a healer who defied death and was punished to walk eternally, watching helplessly as the mask forces his hands to repeat the same terrible treatments. But in every version, certain details remain unchanged: the mask of polished silver, the gentle yet irresistible whisper, and the empty, silent chambers hidden deep beneath the Vaults, awaiting the next time sickness grips the land.
"No footprints. No witnesses. Just missing bodies and a silver-beaked shadow in the dark.
We don’t chase ghosts. But I think this time, a ghost is chasing us."
Date of Setting
"Once Upon A Time..."
Related Ethnicities
Related Species
Related Locations
Related Organizations
"I saw the remains. Whoever did that was no doctor. No healer, no surgeon—nothing human. No one trained to mend flesh could possibly do… that, to another person."
I enjoyed the story of the good doctor very much. So much mystery about him. I would love to know more about the changes of the patients. Would it be better they were not healed at all or are the changes "acceptable"?
Honestly. Not sure. A lot of these are eventually going to become mini D&D one shots. I'm still on the fence about that one.
For me, as a player, it would be so satisfying to catch him or at least to safe someone from him, so I think you should do it :)