Arin Weapons

The Traditional Weapons of the Agriss Mountains


In Areeott, weapons are not symbols of war, prestige, or cultural identity in the way they often are in other nations. They are not worn to draw attention or to show allegiance, nor do they reflect status beyond what a trained eye might quietly recognize. They are tools—functional, often unremarkable to the casual observer, and designed with one purpose in mind: survival. Every Arin weapon is, first and foremost, a solution to a problem that might arrive without warning. They are built for silence, concealment, precision, and absolute reliability. Their beauty, when it exists, is found in craftsmanship and utility rather than ornament or flourish. This is a culture that learned to value weapons not because they could be wielded in battle, but because they allowed their owners to come home.   The Agriss Mountains do not forgive mistakes. Storms come fast and without warning. Passes collapse. Creatures crawl out of the caves, twisted by ancient magic or elemental hunger. The neighboring empire on the far side of Stormwatch has not forgotten its old ambitions, nor have its dragons stopped dreaming of fire and conquest. Areeott stands not because it holds superior power, but because it has learned the art of never being caught off guard. Its weapons are not designed for the battlefield, and its people do not train in the open. Instead, weapons are folded into everyday life—carried in the form of walking sticks, hiking poles, shepherd’s rods, tools, and instruments. Nothing stands out. And that is entirely the point.   Arin weapons vary in form, but share a consistent philosophy. They are built to hide in plain sight. A long, narrow blade concealed within a trail staff. A short spear assembled from segments stored in the frame of a pack. A yklwa disguised as a shovel handle, or a small club reinforced with a metal core that doubles as a crutch. These are not ostentatious weapons. They do not gleam in the sun or carry named enchantments spoken in song. Many have no name at all, and those that do are named not through ritual, but through lived experience. Some are named after the creature they killed, the person who carried them, or the place they were found after a disaster. Most are simply known as “mine.”   Not all Arin weapons are concealed, and not all are elegant. Some are as crude as a sharpened spike wrapped in cloth and tucked into a walking cane. Some are assembled from scavenged parts, blackened with pitch or burnished smooth through constant use. A short spear used to ward off predators may have been handed down for generations and modified a dozen times. A sickle may double as a foraging tool. Daggers and knives are common and usually not hidden at all. They serve too many purposes to bother disguising, and their presence rarely draws suspicion. Hammers, maces, and clubs are more specialized, used by those who expect heavy resistance or deal with monsters that cannot be killed with a single thrust. Even then, their design remains practical. A hammer may serve as both weapon and tool, and a club is more likely to hang by the hearth than at a warrior’s belt.   The artistry of these weapons is subtle. When present, it is usually embedded in the material—wood grain carefully oiled and sealed against mountain frost, metal etched with family marks or maker’s patterns, joints and release mechanisms fitted with a precision born of engineering, not magic. Some artisans specialize in these weapons and maintain long-standing family workshops. Others build for themselves, or apprentice in guilds that take weaponcraft as seriously as they take carpentry, silverwork, or clockmaking. Changelings in particular are known for their ingenuity, often creating weapons with layered functions or concealed mechanisms that would not be apparent without close inspection. Still, nothing is wasted. A fancy-looking weapon that gives away its nature is regarded as a flaw, not an achievement. The true mark of mastery is when a deadly tool is passed off so convincingly as something harmless that even the one carrying it sometimes forgets.   Among the Arin, the presence of weapons is an open secret. Everyone is assumed to be armed. Everyone is assumed to know how to use what they carry. Children are not trained as warriors, but they are taught how to handle the tools they live with. They learn how to cut firewood without injuring themselves. They learn how to stop an animal without losing control. They are not expected to fight, but they are expected to be capable. By adolescence, most know the basic draw and strike motions for at least one weapon type, even if only well enough to survive a moment of crisis. Among adults, proficiency is assumed. Among the elderly, it is respected. It is not rare for an old man’s cane to hold a blade that once saved an entire caravan. No one asks, and he will never say.   What sets Arin weapon culture apart from other societies is the way violence is viewed. It is not celebrated. It is not feared. It is acknowledged as a necessary function of survival, and because of that, it is treated with quiet discipline. To draw a weapon in public is not merely to escalate a situation—it is to make a choice that carries final consequences. If an Arin draws steel, someone is expected to die. That expectation creates an invisible boundary in every social space. Arguments may happen. Voices may rise. But if someone reaches for their staff, the room goes still. There are no duels. No brawls. Just a line drawn that everyone understands. Most confrontations never reach that point. The tension dissipates, someone steps back, and life continues. The discipline is the deterrent.   Outsiders have learned to respect that boundary, though not all do so in time. Foreigners often mistake the calm for weakness. They see a village with no visible guards and assume no one is watching. They see no swords on hips and assume there is no threat. When they push too far, they are corrected—not with speeches, but with quiet action. The body is removed. The blood is cleaned. No one speaks of it. There are no warnings because the warning is built into the culture itself. If you are in Areeott, you are safe as long as you behave. If you test that safety, it vanishes faster than a breath in the snow.   These weapons, in their many forms, are not relics. They are not ceremonial. They are not sacred. They are alive in the sense that they are used, cared for, and expected to be ready. Some are crude. Some are masterworks. Some are forgotten and rediscovered in shrines or caves or beneath the floorboards of old mountain homes. Some are custom-built, others inherited, others found. But all of them are understood for what they are: the last line between life and death, carried not in pride, but in responsibility. In a land that asks for nothing and forgives nothing, a blade in a cane or a spear in a walking staff is not a threat. It is a necessity.   That is the truth of Arin weapons. They are not symbols. They are not declarations. They are the cold, quiet knowledge that when the time comes, you will not be caught unready—and if you are, it will not be because the people of Areeott failed to warn you. You simply weren’t listening.


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